The 3-4-3, and the two players who make it work

3-4-3, a field hockey formation drawn in Playmaker: 11 of our players on the pitch.
Goalkeeper — 1 of 11

Field hockey · Formation · 11 of your players

A back three, four across midfield with the wide pair almost on the paint, and three forwards on the halfway line. Attacking by default, and honest about what that costs.

Opens on a field hockey pitch with the shape already drawn. Free, no signup.

The shape as it stands on the pitch

Three defenders sit across the top of your own quarter, close enough together that the two outside backs can each cover half of the centre back's blind side. Above them four midfielders, and the difference between this and every other four is where the outside two stand: about six metres from each sideline, so the pitch is stretched to its full 55 metres before your forwards have touched the ball. The front three start high, near the halfway line, with the centre forward central and both wings holding the width.

Read the numbers again with the ball in your possession and it is not a 3-4-3. Both wide midfielders push, the front three stay, and you have five attackers against most back fours. That is the shape you actually play in; the 3-4-3 is what you look like when the whistle goes.

When it is the right pick

Use it when you are chasing a game, when you are the better side and want to pin them in their own 23, or when their outlet is a long ball to a single striker your centre back can eat. Four in midfield means you rarely lose the middle of the pitch, and the wide midfielders make your circle entries come from the sideline rather than through traffic.

The cost is behind the wide midfielders. When one of them is 40 metres up the pitch and the ball turns over, the corridor between your outside back and the sideline is open, and a good side will find it with one pass. Three at the back only survives if the two central midfielders can be the ones who fill it.

Things to drill

  • Recovery, not the run. Draw the wide midfielder going forward, then draw them coming back. The second run is the one nobody practises and the one that saves goals.
  • Five in the front line. Animate a circle entry with both wide midfielders arriving and count who is actually in the D when the pass is played.
  • The centre back stays. Mark them and do not move them. Every goal against a back three starts with the middle defender getting curious.

Open it in the designer, set the two wide midfielders where your pair really stand, then draw the switch of play you want to see on Saturday.

Also known as

  • formation
  • back three
  • attacking
  • field hockey

Shapes to look at next

Put the 3-4-3 on a pitch

It opens with the shape already drawn. Move the players your team does differently, drag the runs, and send your squad a link that animates.

Open in Playmaker

Page updated · Field hockey play designer · All templates

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