Pillar and post, filled before anything else

Ruck defence: pillar and post, a rugby defence drawn in Playmaker: 15 of our players and 2 opposition players on the pitch.
Pillar (left) — 1 of 17

Rugby · Defence · 15 of your players and 2 opponents

Tries are conceded a metre from the breakdown by the two players who assumed somebody else had it. This template puts those two on the picture first, with the opposition ruck drawn in.

Opens on a rugby pitch with the shape already drawn. Free, no signup.

Pillar, post, then everybody else

Seventeen players are on this pitch: your fifteen, plus the opposition ruck and their scrum-half drawn as squares so you can see what you are defending. The ruck sits about 28 m across and 20 m out from the try line — two metres inside your own 22, which is exactly where these mistakes cost seven points.

Two pillars stand either side of the ruck, less than two metres off it and about 4 m apart. The post defender is next out, a further 3 m wide. From there seven defenders spread across the open side at roughly 4.5 m intervals to the touchline, three cover the blind, and the fullback and a winger sweep deep, back inside the 10 m mark. The open-side line is set a touch deeper the wider it goes — about a metre and a half of stagger from the post out to the wing. That is a drift starting position, not sloppy drawing.

The phase where this decides the try

This is the picture for the second and third phase inside your own 22, when the opposition are going through the middle and looking for a soft edge. Their scrum-half picking and going at the pillar is the most rehearsed play in junior rugby precisely because the pillar is usually the last man to arrive and the least sure of the job.

It is the wrong picture for a wide phase, where the ruck is on the 15 m line and there is no meaningful blindside to hold three players. Slide the whole shape across and you will see the blindside three become two and then one.

Non-negotiables

  • First two there are the pillars. Whoever arrives, in whatever jersey number. Move the two markers to the players your side actually has near the ball and it stops being a positional argument.
  • Post is square, not drifting. Animate a pick-and-go into the post's inside shoulder, then watch what happens when they have already turned outwards.
  • Somebody counts the blindside. Three is a plan. Two is a decision. One is a try.

Take this into the designer, drag the ruck to where your team keeps getting hurt, and draw the attack you keep conceding to.

Also known as

  • defence
  • ruck
  • pillar
  • post
  • guard

Shapes to look at next

Put the Ruck defence: pillar and post on a pitch

It opens with the shape already drawn. Move the players your team does differently, drag the runs, and send your squad a link that animates.

Open in Playmaker

Page updated · Rugby play designer · All templates

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